![]() Or, if the Lord does not pull all the levers, one player has to stay behind to steer the wheel at the bottom of the elevator shaft while the other player escapes, similarly to the first game. With all levers pulled, The Lord and Peasant - teammates, partners in crime, player 1 and player 2, the only characters in the game to get attached to - can ride the elevator to the top floor, where they will see the gateway to freedom. The last is at the bottom of the elevator shaft - drop onto the roof of the elevator to see it as the elevator descends. Another waits on the top floor, near the exit. One is located in the room to the left of the entry to the elevator chamber. Related: The Serpent Rogue: Potions Guide (Researching, Brewing, & Recipes)įinally, it's time to leave the castle of We Were Here Too via an elevator. Once this is done, the Lord can unlock the room with the lever, using the same combination as the gates. ![]() The two will need to work together to make the symbols on both sides of the game align. In the fifth room, a gate with symbols will separate the Lord and the Peasant. This puzzle is especially tense with the sudden change in music and tone, giving the game a horror-esque feel to it, a la Inscryption. They will be stuck in a maze and will require the Lord's directions to get through it. For a moment, The Lord will be able to see their Peasant from a balcony. There will be some sound cues and, when the chessboard drops into the table, the door will open. The Peasant will relay instructions on how the Lord should guide the pawn safely across the board. Once the Peasant solves this puzzle, a chess-like game set up on a table to the room's left will activate. After flipping it, the Lord of We Were Here Too should describe the stained glass windows in the room to the Peasant in the order they appear. The Peasant must light the candles in the order the book has them arranged, so careful communication between players is key. The first involves a book in the middle of the room that shows candles set in a specific array. The final lever is at the entrance of the fourth room and to the right. There are three co-op puzzles in the second room of We Were Here Too. The Peasant will complete the puzzle that opens the gate to the next room. The Lord should describe these to the Peasant, as well as the symbols over their heads. Further into the room, there are knights holding weapons and shields. The lever in the third room isn't blocked by any puzzles and can be pulled without delay. It is up to the Peasant this time to tell the Lord the position these cubes should be placed in on an altar in each chamber. Finally, the Lord must travel through a series of chambers with wooden cubes that host triangular signs. Once the lever has been switched, the Lord should go behind the book with the candles and describe the last set of symbols from right to left. These must also be described to the Peasant so they can solve the puzzle that will open this room's lever door. When the Peasant succeeds, the symbols on the banner in the Lord's room will begin to glow. ![]() The first involves a book in the middle of the room that shows candles set in a specific array. The Peasant must light the candles in the order the book has them arranged, so careful communication between players is key. There are three co-op puzzles in the second room of We Were Here Too. This is just the beginning of the game's emphasis on communication, much like other asymmetrical multiplayer games. This will unlock the door to the next room. Above the three coffins should be another set of symbols to be relayed to the Peasant. Once the other player has solved the puzzle involving those symbols, the lever room will unlock. We know that waiting for a game can be unpleasant, but hopefully you guys are happy knowing your wait is not forever.In the first puzzle room of We Were Here Too, the Lord will come across three red symbols under the floor that needs to be relayed to the Peasant. The cold Antarctic is waiting for you, so wishlist now! What happened to the explorers that were left behind? And does one ever truly escape Castle Rock? With your trusty walkie talkie, your smarts and a friend on the other end of the line, you’ll set out (again) to explore the mysteries of Castle Rock! More puzzles to be solved, environments to explore and riddles to unravel! We Were Here Foreveris coming to you in 2021!
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