When all players die, the level will be restarted however. Unlike in singleplayer, when a character dies, the other players have a chance to revive him or her instead of having to completely restart the level. Dispel the darkness in your realm through over 30 levels of dungeons, villages and forests, including randomly generated areas. Each player is assigned a color and their character can only pick up items with that color around them, ensuring each player gets an equal amount of loot. Each player works together to complete the current quest of the host player, although players who are not on that quest in singleplayer mode will not have their data saved except for items and experience. Multiplayer mode supports up to 4 players on a single server. Players can restart their game after completing all quests on an Elite mode, which enables them to level up to level 75. A real quest to complete solo or with others: Spanning over 30 levels with an immense world of dungeons, villages, and forests to explore, Dungeon Hunter. Single quests are estimated to last 8 hours. Three character classes – mage, rogue, and warrior – are playable, with the game taking place over 30 levels in environments including dungeons, forests, and villages, which include randomly generated areas. The game is a sequel to the 2009 iPhone game Dungeon Hunter, with the addition of a multiplayer mode and support for the PlayStation Move controller Expensive at a quarter of the price, this embarrassing waste of space has no business pretending to be a full retail game, and doesn’t deserve to be on the PlayStation Vita.DUNGEON HUNTER ALLIANCE PS VITA - PCSB-00041ĭungeon Hunter: Alliance is a hack and slash action role-playing video game developed and published by Gameloft in 2011. Sitting this next to Uncharted, Army Corps of Hell or even Ubisoft’s own Lumines, exposes Alliance for the cheap, nasty, outdated and outclassed little con job that it is. This game exists simply to capitalize on the system’s launch and leech some cash from early adopters who don’t know any better.Ĭompared to some of the games that it has decided to price itself against, Dungeon Hunter: Alliance looks absolutely pitiful. Trophy-wise, there isn't much to the game. As the genre title implies, you'll be hacking your way throught monsters in order to get epic loot and complete quests. ![]() If you've ever played Diablo or Torchlight, then chances are you'll feel at home here. I dont have the game near me right now, but can check on it if you really need an answer. As far as movement, from what I can remember, pushing the analog makes you run. There is enough variety, but the levels are pretty linear. It feels dated even by the standards of games from previous generations, and while it is currently the only Western RPG available for the Vita, there are bound to be far superior roleplaying options coming soon. Dungeon Hunter: Alliance is a Loot RPG from Gameloft. There are dungeons and levels where you are in forests as well as villages and cities. It’s just not worth your time, let alone the ludicrous amount of money being demanded. ![]() Still, it doesn’t matter how good the online features are when the game itself isn’t worth playing, and that’s the rub with this piece of software. Not that you’d know, since everything looks so generic and indistinct that you can barely tell what’s significant and what isn’t. Sidequests aren’t very interesting and cannot be adequately traced on the map, so they’re usually stumbled upon by accident. Combat is about as thrilling as an egg, with characters apathetically flailing at each other. ![]() With its stiff animations, low-res graphics and skeletal plot, Dungeon Hunter: Alliance provides no real reason for players to care about what’s happening onscreen. Players can poke the touchscreen every sixty seconds to unleash a magical attack via their fairy (controlled with the right stick or touchpad), but otherwise, combat remains the same throughout, and it gets tiring very quickly. A brainless, tactless, button smashing affair, the objective is to just keep hitting stuff until everything is dead, regularly chugging down health potions to counteract the masses of enemies that inevitably swarm one’s chosen hero. Combat is exactly what you’d expect from a hack n’ slash RPG that hasn’t evolved from its iOS prequel.
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